How to get there: Top bar β Phones β click a phone β π€ Scenarios tab. Create a new one, or click an existing one to open the designer.
The designer opens full screen and covers everything. Closing it returns you to the scenarios tab.
EXPECT | CANVAS | SEND
That naming reads backwards to most people the first time. The full explanation and every step type is in Chapter 06.
A conversation alternates EXPECT β SEND β EXPECT β SEND down the canvas.
Drag components onto the canvas and connect them. Works with a mouse and with touch on a tablet.
| Action | How |
|---|---|
| Save | Ctrl/Cmd + S, or the save button |
| Undo | Ctrl/Cmd + Z β up to 50 steps |
| Redo | Ctrl/Cmd + Y or Ctrl/Cmd + Shift + Z |
| Duplicate a step | the duplicate action on the step |
| Reorder | drag, or the up/down arrows |
| Export / import | buttons on the ribbon β raw JSON |
An errors panel flags problems as you go and pops open by itself whenever new issues are found.
The two side columns can be resized, pinned and collapsed, and your layout choice is remembered between sessions.
The βοΈ settings button on the ribbon holds everything that applies to the whole scenario rather than one step:
Save keeps it as a draft. A draft can be edited freely and will not run.
Publish makes it runnable. Publishing runs three checks first, and is blocked until all pass:
When a check fails you get the list of issues back, not just a refusal, and the errors panel shows them. Only after all three pass does the scenario become active.
Once published, the save button is disabled and shows βpublishedβ. To edit again, unpublish first.
A real send still needs a real linked contact.
Next: Scenario components